Tuesday, 28 April 2020

Hyborian Bridge 115

Olivia, staring up from the ground, saw what she took to be either a savage or a madman advancing on Shah Amurath in an attitude of deadly menace. He was powerfully built, naked but for a girdled loincloth, which was stained with blood and crusted with dried mire. His black mane was matted with mud and clotted blood; there were streaks of dried blood on his chest and limbs, dried blood on the long straight sword he gripped in his right hand. From under the tangle of his locks, bloodshot eyes glared like coals of blue fire. (Shadows in the Moonlight).

Mud and blood. Such striking scenes abound in this mainly moonlit tale. Conan may not care for the reeds that cake the body as it squirms, but the realism is palpable.

So saying, he laid aside his sword, and wading out shoulder-deep into the blue water, went about his ablutions. When he emerged, his clean-cut bronze limbs shone, his streaming black mane was no longer matted. His blue eyes, though they smoldered with unquenchable fire, were no longer murky or bloodshot. But the tigerish suppleness of limb and the dangerous aspect of feature were not altered.

What is real and what is unreal? Is an image of such a scene real, or is the scene itself real? Clearly the latter, so is a realistic image actually a type of unreality?

HB1 compared Leonardo and Durer in terms of perfection and imperfection; in Leonardo geometry is incorporated in the figures, in Durer it is kept separate. By the time of Caravaggio (HB114), perfection gives way to the illusion of light in chiaroscuro.

Once that happens, the more real the image appears the less real it is, since it is only composed of light. Outside of light-effects is the physical substance of Earth; the dark forests that harbor Artemis and her hounds; psyche and the symbolism contained in lunar and other motifs.

It's the very realism of light-effects that make them unrealistic in the physical sphere of moonlit forests. The symbolism of a forest is that it destroys light and by so doing transforms it. There is a physical content there that is not contained in the technique of chiaroscuro.

The modern scene is in many ways the heir to Caravaggio; reason (technique) applied for the sake of effect (light). Our modern homes are objects of light (electromagnetism) rather than huts in the forest.

A forest represents physical substance, so that one could theoretically cut down trees and use the wood to build a dwelling. A forest hut exists in dappled shade and abuts on rough sward. In the construction and habitation everything tends to be cyclical, reusable, since it is part of the forest. Same with the beasts (see Buffy quote on transformation, HB70).

This concept of building in terms of physical substance (Earth) was so also with the Romans as I read in an article on Pompeii, where detritus of various kinds was piled along the town wall, apparently stored.

A cyclical system shares in the feminine mystique of the materials of Earth - terracotta, ceramics. This is part of the rustic empire of the introspective mind (see HB1 for details; see HB2 for Roman engineering.)

The modern mind is much more inclined to be taken by a convincing likeness of reality a la Caravaggio, rather than the real thing. The Martian Home is therefore much like a construction of light, built in straight lines from external materials that are erected, all sorts of gizzmos fitted.

Light is resolved space adopting a monotone style; the psyche and rustic content are lacking. Where the rustic habitation is cyclical and part of Earth, resolved space is simply erected, and all unwanted material continually taken away as rubbish.

Psychologically-speaking, this modern fixation for cleanliness creates a mindset whereby a lot of the work involves constantly taking away rubbish. In other words, a fixation for cleanliness becomes a fixation for rubbish.

It's this straight-line sterility that has a very convincing appearance that is almost the heir to Caravaggio. The very conviction points to a convincing illusion of light-effects. The reality of Earth materials (ochres), forest and moonlit groves are lacking.

Resolved space is always very persuasive - see CL Moore P8) but it is psychically lacking and, in CL Moore's Judgement Night, full of reptilian psychosis. The style is monochrome, flashy and tawdry (Trumplike).

The modern psyche, through its fixation on straight-line sterility, actually develops a fixation on numbers and rubbish (see Grace Slick quote HB62/1). In other words, the physique can't be denied, and the brain and body become one. To the Romans, and I guess all pre-industrial people, the Earth is the body and recyles things as a body does. There is no cerebral cleverness because it's not fitting that a house should be clever; it's just mud, wattle, or mortar - nothing more.

The modern types who seem to have the smart ideas for straight-line habitations and gizzmos - be it Bezos or Gates - are at the same time full of rubbish because their cleverness necessitates a fixation on sterility (illusory space, light).

Cyclical systems are not smart; they have a primitive appreciation of fertility - much as Conan does of Olivia. With fertility or dirt comes strength of body, germs that stimulate the immune-system.

It's not rocket-science so "they" don't find it interesting. It's ancient psyche, ancient style and ancient heart.

(sacred geometry?)
HB60